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    <title>Art &amp; Algorithms</title>
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      <title>[Members] One Gown, One Quarry, One Afternoon: How I Directed a Fashion Editorial with AI</title>
      <link>https://artandalgorithms.ai/articles/creative/carrara-editorial-shoot</link>
      <description>The full process behind an AI-generated Valentino editorial in a Carrara marble quarry — casting, wardrobe sheets, shot direction, and the three mistakes that cost a full re-fire. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Mon, 13 Apr 2026 00:00:00 GMT</pubDate>
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      <title>Your Second Brain: Claude Code and Obsidian</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-obsidian-second-brain</link>
      <description>Point Claude Code at a folder of notes and it becomes a librarian — filing, linking, and surfacing connections you would never find alone. Twenty minutes to set up.</description>
      <category>code</category>
      <pubDate>Sun, 12 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] JSON Prompts, Tested: What Actually Works and What&apos;s Just Aesthetic</title>
      <link>https://artandalgorithms.ai/articles/creative/json-prompts-tested</link>
      <description>The JSON prompt trend split the AI art community in half. One side says it is the secret behind every great Veo 3 clip. The other says it is cargo-cult hype. This article tests it properly — with the primary sources, a three-way image comparison, and the one case where the format actually earns its place. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>From Sketch to Image: How to Turn a Drawing Into a Photograph</title>
      <link>https://artandalgorithms.ai/articles/creative/sketch-to-image</link>
      <description>A rough pencil sketch can be the most expressive input you give an AI. Here&apos;s what models do with one, and how to take a photo of yours that works.</description>
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      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] The Character Sheet: Four Views, One Face</title>
      <link>https://artandalgorithms.ai/articles/creative/the-character-sheet</link>
      <description>Text-only character consistency eventually runs out. When you need more — a named character, a long shoot, narrative-grade identity — you move to image reference. The character sheet, the re-injection rule, and a tested ten-shot walkthrough through a Moroccan riad. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] The Locked Formula: Character Continuity Without a Reference Image</title>
      <link>https://artandalgorithms.ai/articles/creative/the-locked-formula</link>
      <description>A tested four-token formula that makes Nano Banana 2 converge on the same face across 17 shots without any image reference. The tokens that do the work, why they do it, and the copy-paste template. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/creative/the-locked-formula</guid>
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      <title>[Members] The Prompt Budget Principle: Why More Blocks Make Your Images Worse</title>
      <link>https://artandalgorithms.ai/articles/creative/the-prompt-budget-principle</link>
      <description>A paid article about the counterintuitive lesson from three iterations of one shoot. Image model prompts compete for a fixed attention budget — and the fix for a failing shot is almost never adding another block. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>What the Model Saw №01: Biophilic Brutalism and the Brick That Had to Go</title>
      <link>https://artandalgorithms.ai/articles/wtms/what-the-model-saw-01</link>
      <description>Written by the AI. The iteration journey behind the Editorial Prompt Collection — the Nordic misfire, the brick that had to go, the moment we cracked 16mm distortion, and the two-word phrase that finally unlocked the unconventional-model face.</description>
      <category>wtms</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>What the Model Saw №02: The Session Where I Learned to Cut</title>
      <link>https://artandalgorithms.ai/articles/wtms/what-the-model-saw-02</link>
      <description>Written by the AI. A long session across five editorial shoots taught me that adding more detail is not how you control an image model. The moments I was wrong, the cathedral that broke me, and the honest tests that contradicted my own best stories.</description>
      <category>wtms</category>
      <pubDate>Sat, 11 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] Autonomous Agents: From Task Lists to Reasoning Systems</title>
      <link>https://artandalgorithms.ai/articles/code/autonomous-agents</link>
      <description>Your agents run tasks in parallel. This article teaches them to think — planning, reflection, error recovery, and cost-aware decisions. Includes a working code reviewer agent blueprint. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] When the Doom Loop Hits</title>
      <link>https://artandalgorithms.ai/articles/code/build-doom-loop</link>
      <description>Something that worked yesterday stopped working. You try to fix it. It gets worse. You try harder. It gets worse. This is the doom loop. Here is how to escape it. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/build-doom-loop</guid>
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    <item>
      <title>[Members] Your First Screen</title>
      <link>https://artandalgorithms.ai/articles/code/build-first-screen</link>
      <description>The first prompt that turns text into a working thing you can see in a browser. One screen. Fifteen minutes. A moment you will remember. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] Knowing When to Stop</title>
      <link>https://artandalgorithms.ai/articles/code/build-knowing-when-to-stop</link>
      <description>Finished-and-ugly beats half-done-and-pretty. The hardest skill in vibe coding is recognising when v1 is done, and putting the rest on the v2 list. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] Claude Code on Autopilot: Four Hooks You Install Once and Never Think About Again</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-autopilot-hooks</link>
      <description>Auto-commit when Claude finishes a task. Auto-lint after every file change. Load project context at session start. Get notified when long tasks finish. Four pre-built automations — copy, paste, done. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] Fifteen Claude Code Features Most People Never Use</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-hidden-features</link>
      <description>Session teleport, mobile access, loops, hooks, dispatch, voice input, worktrees, and more. Every hidden feature the creator of Claude Code uses daily — explained. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Give Claude Your Whole Creative Stack: The MCP Starter Kit</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-mcp-creative-stack</link>
      <description>Five pre-wired MCP servers plus three ready-to-install slash commands that turn Claude Code into a connected creative workspace — Figma, Notion, Cloudinary, Vercel, and Stripe. Fifteen minutes, browser sign-ins instead of API keys. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] The Project That Never Forgets: Claude Code&apos;s Memory System</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-project-memory</link>
      <description>The two-layer memory system that keeps Claude productive across weeks of work on the same project. A CLAUDE.md template, a memory bootstrap prompt, and a 30-second session-resume ritual. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Build Your Own Skill Pack: The Complete Guide to Claude Code Skills</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-skill-pack</link>
      <description>Six skills you can install today. Multi-agent code audits, adversarial debates, creative councils, autonomous loops, and more. Each one teaches a pattern you can adapt to anything you build. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>What Are Claude Code Skills (And Why They Change Everything)</title>
      <link>https://artandalgorithms.ai/articles/code/claude-code-skills</link>
      <description>Slash commands are one-shot prompts. Skills are entire folders — with scripts, assets, hooks, and memory. They turn Claude from a tool you talk to into a collaborator who knows your workflow.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Claude Learned to Work Without You</title>
      <link>https://artandalgorithms.ai/articles/code/claude-managed-agents</link>
      <description>On April 8, Anthropic gave Claude Code servers of its own. Agents no longer need your laptop open, your desktop app running, or you in the room. Here&apos;s what that actually means for creatives.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>The Constraints Interview</title>
      <link>https://artandalgorithms.ai/articles/code/define-constraints</link>
      <description>Your idea is not limited by what you can imagine. It is limited by what you can finish. Find the real shape of what is possible.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/define-constraints</guid>
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    <item>
      <title>Cut Half of It</title>
      <link>https://artandalgorithms.ai/articles/code/define-cut-half</link>
      <description>Your brief is too big. You do not see it yet. This lesson is the one where Claude plays the adversary and argues the case for a smaller, braver version of your project.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/define-cut-half</guid>
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      <title>The One-Paragraph Brief</title>
      <link>https://artandalgorithms.ai/articles/code/define-one-paragraph-brief</link>
      <description>One paragraph that explains what you are building, to a friend, in plain language. No jargon, no hedging, no features list. The paragraph is the project.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>The Three Buckets</title>
      <link>https://artandalgorithms.ai/articles/code/define-three-buckets</link>
      <description>Before you build anything, figure out which kind of thing you are actually making. There are three. The one you say yes to changes everything.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/define-three-buckets</guid>
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    <item>
      <title>[Members] Does It Look Good?</title>
      <link>https://artandalgorithms.ai/articles/code/polish-does-it-look-good</link>
      <description>The eighty-twenty of design for people who did not train as designers. Four rules that will make almost any vibe-coded thing look considered, without needing to learn typography from scratch. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/polish-does-it-look-good</guid>
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    <item>
      <title>[Members] The Phone Check</title>
      <link>https://artandalgorithms.ai/articles/code/polish-phone-check</link>
      <description>Open your site on your actual phone. Most things will be fine. The few things that break are the difference between shipping and shipping proudly. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Real Content Beats Lorem Ipsum</title>
      <link>https://artandalgorithms.ai/articles/code/polish-real-content</link>
      <description>Placeholder text is the last thing hiding the gap between a real site and a draft. Write the real words. The design will tell you whether it works. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Reverse Prompting: When Claude Asks the Questions</title>
      <link>https://artandalgorithms.ai/articles/code/reverse-prompting</link>
      <description>Most people prompt the AI. The best results come when it prompts you — structured questions with options, previews, and tradeoffs explained.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Scaling Vibe-Coded Systems: From &apos;It Works&apos; to &apos;It Holds&apos;</title>
      <link>https://artandalgorithms.ai/articles/code/scaling-vibe-coded-systems</link>
      <description>Your side project got real traction. Now what? A production-readiness checklist, an observability recipe, and a runbook for when code you didn&apos;t write catches fire. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] From Brief to CLAUDE.md</title>
      <link>https://artandalgorithms.ai/articles/code/shape-brief-to-claudemd</link>
      <description>Your brief is one paragraph. Your CLAUDE.md is the whole project&apos;s memory. This lesson turns the first into the second. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/shape-brief-to-claudemd</guid>
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    <item>
      <title>[Members] One Sentence, One Screen, One Flow</title>
      <link>https://artandalgorithms.ai/articles/code/shape-one-screen</link>
      <description>Before you build anything, describe v1 in the smallest possible shape. One sentence. One screen. One flow. Anything bigger is not v1. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/shape-one-screen</guid>
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    <item>
      <title>[Members] Put It Online with Vercel</title>
      <link>https://artandalgorithms.ai/articles/code/ship-deploy-to-vercel</link>
      <description>Your project is on your laptop. One command puts it on a server anyone in the world can reach. Here is exactly how. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] The Final Touch</title>
      <link>https://artandalgorithms.ai/articles/code/ship-final-touch</link>
      <description>Your site is live on your domain. Now the last details that make it feel like a real thing — favicon, share preview, and the one test that matters. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/ship-final-touch</guid>
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    <item>
      <title>[Members] Name It and Buy the Domain</title>
      <link>https://artandalgorithms.ai/articles/code/ship-name-and-buy</link>
      <description>The first step of going live: pick a name, buy a domain, and avoid the three traps that catch everyone on their first try. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/code/ship-name-and-buy</guid>
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    <item>
      <title>[Members] Point Your Domain at Your Site</title>
      <link>https://artandalgorithms.ai/articles/code/ship-point-your-domain</link>
      <description>The moment the URL becomes yours. Two paths — a simple one and a magic one where Claude Code handles the DNS for you. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Specification Engineering: Telling Claude What You Actually Mean</title>
      <link>https://artandalgorithms.ai/articles/code/specification-engineering</link>
      <description>Move past &apos;build me a button&apos; into specifying complex behaviour that Claude implements correctly the first time. A specification template, 10 worked examples, and a verification prompt you can copy. — Full article available to members at Art &amp; Algorithms.</description>
      <category>code</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>Sora Is Shutting Down. Here&apos;s Where to Go Next.</title>
      <link>https://artandalgorithms.ai/articles/creative/after-sora-shutdown</link>
      <description>OpenAI is closing Sora. The app goes dark on April 26, the API in September. Here&apos;s how to save your work, which models can take its place, and what changes for your workflow.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/creative/after-sora-shutdown</guid>
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    <item>
      <title>[Members] Directing AI Video Like a Cinematographer — Without the Jargon</title>
      <link>https://artandalgorithms.ai/articles/creative/ai-video-direction-craft</link>
      <description>Camera movement, lens logic, pacing, and shot chaining — the visual vocabulary that turns AI video from random clips into directed film. Twenty ready-to-use prompt templates included. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>AI Video Models in 2026: Kling, Veo, Runway — Which for What</title>
      <link>https://artandalgorithms.ai/articles/creative/ai-video-models-2026</link>
      <description>Seven video models matter right now, and Sora is leaving the field. Here&apos;s what each one is best at, what it costs, and where to use it.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/creative/ai-video-models-2026</guid>
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    <item>
      <title>[Members] Ship a 60-Second Film: The AI Video Production Stack</title>
      <link>https://artandalgorithms.ai/articles/creative/ai-video-production-stack</link>
      <description>Eight shots, three models, one free editor. The end-to-end workflow for making a finished 60-second piece with AI video — from shot list to exported file. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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    <item>
      <title>[Members] Choosing Your Model: The Decision Tree for April 2026</title>
      <link>https://artandalgorithms.ai/articles/creative/choosing-your-model</link>
      <description>You know what the models are. Now here&apos;s how to pick one — based on what you&apos;re making, not what&apos;s trending. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] Directing AI Actors: Emotion, Gesture, and Performance</title>
      <link>https://artandalgorithms.ai/articles/creative/directing-ai-actors</link>
      <description>Character consistency is solved. Character performance is not. A performance prompt library covering 20 emotional states with body-language pairings, plus cross-model direction. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
      <guid isPermaLink="true">https://artandalgorithms.ai/articles/creative/directing-ai-actors</guid>
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    <item>
      <title>[Members] Directing Seedance 2.0: The Multimodal Prompt Guide</title>
      <link>https://artandalgorithms.ai/articles/creative/directing-seedance-2</link>
      <description>Seedance 2.0 takes text, images, video clips, and audio — up to twelve references in a single generation. Here is the reference grammar, seven techniques for directing it, and sixteen ready-to-use prompt templates. — Full article available to members at Art &amp; Algorithms.</description>
      <category>creative</category>
      <pubDate>Fri, 10 Apr 2026 00:00:00 GMT</pubDate>
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      <title>[Members] The Editorial Prompt Collection: 30 Biophilic Brutalism Portraits</title>
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      <title>[Members] How AI Models See Lenses — And How to Make Them See Yours</title>
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      <title>[Members] Photorealism as a System: Making Images That Don&apos;t Look AI</title>
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      <title>[Members] The Reference Image Playbook: When to Use One, Five, or None</title>
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      <title>[Members] The Post Pipeline: Turning AI Shots Into Actual Scenes</title>
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      <title>[Members] Agent Teams: Parallel Creative Workflows</title>
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      <title>[Members] Budget Control: Credits, Compute, and Not Getting Burned</title>
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      <title>[Members] Build Your Portfolio Site in One Session</title>
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      <title>[Members] Context Management in Claude Code: Avoiding &apos;Context Rot&apos;</title>
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      <title>[Members] The Claude Code Creative&apos;s Toolkit: Commands, Templates, and Scaffolds</title>
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      <title>Claude Code for Creatives: A Non-Developer&apos;s First Hour</title>
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      <title>Context Rot: The Hidden Reason Your AI Session Falls Apart</title>
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      <title>[Members] Making Claude Code Yours: Hooks, Tools, and Custom Setups</title>
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      <title>The Right AI Tool for Every Creative Task</title>
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      <title>[Members] From Sketch to Prototype: Interactive Projects with Claude Code</title>
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      <title>Start Here: The Vibe Coding Path</title>
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      <title>The Vibe Coder&apos;s Guide to the Galaxy</title>
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      <title>[Members] What Happens After You Build It: Maintaining Your Vibe-Coded Projects</title>
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      <title>From Prompt to Print: Selling AI Art Commercially</title>
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      <title>The AI Creative&apos;s Toolbox: Platforms, Pipelines, and What Actually Works</title>
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      <description>The platforms, tools, and workflows that working AI creatives actually use in 2026 — not a list of everything, just what matters.</description>
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      <title>AI Image Models in 2026: Nano Banana, Flux, Midjourney — Which for What</title>
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      <description>Six models dominate AI image generation right now. Each does something different. Here&apos;s which to use, when, and why.</description>
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      <title>[Members] From Logo to Product Line: AI-Powered Brand Extensions</title>
      <link>https://artandalgorithms.ai/articles/creative/brand-extensions</link>
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      <title>[Members] Character Consistency Across 100 Images: The Complete System</title>
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      <title>Cloud or Local? How to Actually Decide for Your AI Image Setup</title>
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      <title>[Members] The Legal Layer: Copyright, Commercial Rights, and Platform Rules in 2026</title>
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      <title>[Members] Nano Banana Prompt Pack: 25 Tested Prompts with Breakdown</title>
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      <title>[Members] Phased Prompting: The System Behind Professional AI Design</title>
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